Title			:Nali-Mine
Filename		:Dm-Nali-Mine.unr
Release Date		:????????
Author			:Richard Fagan aka "Raichu" aka "SniperY2K"
E-Mail			:richysniper@ukonline.co.uk
Web Page		:None-existent(AS OF YET)
Description		:Nali-Mine, dirty dark looking really 
				(you mind even see some NALI)

Credits			ME ME ME and ur.... ME

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Installation

Extract Dm-Nali-Mine.unr to /maps folder
TADA
The map will be in the menu just like all the others

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Level info

Deathmatch		:Yes
Team Deathmatch		:Yes
Last Man Standing	:Yes(Ideal)
Capture The Flag	:No
Domination		:No

Construction Info

Programs used		:UnrealEd, MSpaint (for the screeny)
Build Time		:About a week altogether

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Notes from ME(The Author and God to you all):-)

This is my first ever map for any game. I had been tinkering around with
UnrealEd for some time before I finally got around to making what I hope 
you think is a great first attempt. It took quite some time to figure out 
all the concepts behind UT mapmaking (botpaths, etc). I had no help from 
anyone and am proud to say i did it myself.

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Recommended SPECS

I made and tested this map on a Celeron 466 128mb RAM Voodoo Banshee and it
ran quite well. It should run fine on lower spec systems as long you have 
something better than a banshee. I recommend a system of atleast the following
Spec:-)

PII 300
128mb RAM
Voodoo 2 or higher graphics card

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Legal obligations of comsumer

Authors may NOT use this level as a base to build other levels without permission from author.
This map is intended to be distributed over the Internet/BBS's.
You are not allowed to sell this map without prior written consent by the author.
This text file MUST be also distributed with the .unr file.
